
Continued to incrementally improve the sound, art, effects and environments.When buying items from a vendor or using a crafting bench, currency items are now taken from your character’s inventory and any stash tabs you have opened in the current instance, followed by the first of: your stash tab with the Currency Affinity set, your Currency Stash Tab, your leftmost non-specialised stash tab.Introduced the Reflective Oil, which can be used to anoint Mirrored items.The GGG team have been busy demoing the game prior to release and revealed the new character class the Scion. The Trialmaster has returned! The Trialmaster boss fight can be accessed through the newly introduced Tower of Ordeals Unique Map. As we reported back on 6 September, there’s plenty to cheer about if you’ve been playing Grinding Gear Games ARPG Path of Exile and are looking forward to the release on 23 October.These are functionally equivalent to the regular versions, just shiny.

Introduced extremely rare foil versions of Pinnacle Unique Items.Each successive map in the sequence gets more difficult and rewarding as the memories intensify. In maps, you’ll very rarely find a Memory item, which represents a set of memories that an NPC has about their past. Introduced Atlas Memories as a new core game mechanic.Added 5 new ring base types, available in The Lake of Kalandra.Added 15 new Divination Cards, 12 of which were designed by our supporters, with 3 designed by winners of the Siege of the Atlas Boss Kill Event.Added 14 new Unique Items, including 1 designed by a winner of the Siege of the Atlas Boss Kill Event, and 1 designed by a supporter.Damage modifiers do not apply to these ground effects. Added a new Dexterity Skill Gem – Alchemist’s Mark: Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them.Supported skills shock enemies as though dealing more damage. Added a new Intelligence Support Gem – Overcharge: Supports any skill that hits enemies, granting them a chance to shock but causing them to deal less damage.Cannot be supported by Spell cascade or Unleash.

Shocks cannot expire on enemies in range while casting this spell.
